Primarily responsible for providing software needed to support the artist’s work in any department, including developing and maintaining software in the production pipeline under the guidance of the Head of Pipeline and the CG Supervisor
Works one-on-one with artists to resolve technical problems and debug high priority issues
Provide detailed problem analysis and resolution of issues
Triage incoming issues and provide rapid response/resolution
Scripting skills with expertise in Python, PyQt, and/or Maya MEL
Experience working with technical and non-technical software users
Knowledge of 3D graphic applications and their APIs a plus (i.e. Maya, Houdini)
Experience with UNIX / Linux
Demonstrated ability to create positive and effective working relationships with internal and external groups and coworkers
Detail oriented and organized, possess excellent communication skills, and able to handle a variety of tasks in an efficient manner
Demonstrated ability to work as part of a team to deliver high quality software in a quickly changing, deadline oriented environment
To apply for this position,
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